|
:: Hosting
Agreement ::
good--games.net is proud to offer an exceptional level of
performance, reliability, and service. That is why we are making
commitments to our customers in the form of a Service Agreement
which provides certain rights and remedies regarding the
performance of the good--games.net network. The good--games.net
Service Agreement guarantees our network/equipment reliability
and performance. This Service Agreement applies to customers of
good--games.net web hosting, reseller, and Ecommerce.
|
 |
|
:: Money
Back Guarantee ::
If after
signing up for our services you are dissatisfied due to service
related problems on our part, we will happily give you a full
refund. This satisfaction trial period extends for your first 15
days. This policy does not apply to additional services such as
extra disk space, additional e-mail accounts or Domain names,
etc and is only applicable to web hosting services. Dedicated
Server Hosting Services are not included in this guarantee.
|
 |
|
:: Uptime
Guarantee ::
good--games.net strives to maintain a 99.5% network and server
uptime service level. This uptime percentage is a monthly
figure, and is is calculated solely by good--games.net
monitoring systems or good--games.net authorized/contracted
outside monitoring services. "Partial refunds for partial
downtime" is our standard policy. In extreme circumstances,
good--games.net may distribute full month credits, but this is
dealt with on a case by case basis. Details on how credit
amounts are calculated can be found below.
|
 |
|
::
Exceptions ::
Customer
shall not receive any credits under this agreement in connection
with any failure or deficiency of the good--games.net network
caused by or associated with:
Circumstances beyond reasonable control, including, without
limitation, acts of any governmental body, war, insurrection,
sabotage, embargo, "Acts of God" (ie...fire, flood, earthquake,
tornado, etc...), strike or other labor disturbance,
interruption of or delay in transportation, unavailability of or
interruption or delay in telecommunications or third party
services, failure of third party software or inability to obtain
raw materials, supplies, or power used in or equipment needed
for provision of the Service Agreement
Telco Failure (ie...Verizon™ cutting a fiber line somewhere)
Backbone peering point issues (ie...UUnet™ having a router go
down in Virginia that wipes out Internet service for the entire
East Coast)
Scheduled maintenance for hardware/software upgrades
Hardware failure (faulty hardware is rare, but cannot be
predicted nor avoided). good--games.net utilizes only name brand
hardware of the highest quality and performance.
Software bugs/flaws (Expolits and bugs may develop that cause
security issues or downtime)
DNS issues not within the direct control of good--games.net
Network floods, hacks, attacks from outside parties or
individuals
Failure or error of any good--games.net monitoring or
measurement system.
Client’s
acts or omissions, including without limitation, any negligence,
willful misconduct, or use of good--games.net service(s) in
breach of good--games.net Policy and Service Guidelines, by
Client or others authorized by Client.
|
 |
|
::
Connectivity ::
good--games.net's goal is to make the good--games.net network
available to Client free of outages for 99.5% of the time. An
"outage” is defined as an instance in which Client is unable to
transmit and receive IP packets due to a good--games.net service
failure for more than 15 consecutive minutes, excluding service
failures relating to good--games.net scheduled maintenance and
upgrades. The good--games.net network does not include client
premises equipment or any Telco access facilities connecting
Client's premises to such infrastructure. good--games.net's goal
is to keep Average Round-Trip Latency on the good--games.net
network to 85 milliseconds or less. good--games.net defines
“Average Round-trip Latency”, with respect to a given month, as
the average time required for round-trip packet transfers
between the good--games.net network and major US backbone
peering points during such month, as measured by
good--games.net. good--games.net's goal is to keep Average
Packet Loss on the good--games.net network to 1% or less.
good--games.net defines “Average Packet Loss”, with respect to a
given month, as the average percentage of IP packets transmitted
on the good--games.net network during such month that are not
successfully delivered, as measured by good--games.net.
|
 |
|
::
Measurement ::
good--games.net will periodically (on average every 10 minutes)
monitor good--games.net network and server availability using
software and hardware components capable of measuring
application traffic and responses. Client acknowledges that that
such measurements may not measure the exact path traversed by
Client’s Internet connection, and that such measurements
constitute measurements across the good--games.net network but
not other networks to which Client may connect. good--games.net
reserves the right to periodically change the measurement points
and methodologies it uses without notice to Client. Full network
and server reporting will be posted to a location designated by
good--games.net and made available to Client.
|
|
:: Hardware
Failure ::
good--games.net stands behind all equipment on our network.
Faulty hardware is rare, but cannot be predicted nor avoided.
good--games.net utilizes only name brand hardware of the highest
quality and performance. good--games.net will replace all faulty
hardware affecting performance levels of equipment within 48
hours, which includes hardware issues that cause server crashes
or speed issues. Hardware failure resulting in complete
network/server outage/downtime will be corrected within two
hours of problem identification. Router failure is an exception
to this guarantee, and may require on-site Cisco™ engineers or
backbone provider emergency personnel to correct the problem.
Router failure is governed by current good--games.net contracts
with Cisco™ and backbone providers in regard to the emergency
repair service in case of such an issue.
|
 |
|
:: Credits ::
Each
request in connection with network/server outages/downtime must
be received by good--games.net within five days of the
occurrence. Each request in connection with Average Round-trip
Latency or Average Packet Loss in a calendar month must be
received by good--games.net within five days after the end of
such month. The total amount credited to a Client for
good--games.net not meeting service levels will not exceed the
service fees paid by Client good--games.net for such services
for the period in question. Each validly requested credit will
be applied to a Client invoice within 30 days after
good--games.net receipt of such request. Credits are exclusive
of any applicable taxes charged to Client or collected by
good--games.net. Upon Client’s request (in accordance with the
procedure set forth below), good--games.net will issue a credit
to Client for network/server outages/downtime occurring during
any calendar month that are reported by Client to
good--games.net and confirmed by good--games.net measurement
reporting. Such credit will be equal to one day’s worth (1/30th)
of the monthly fees paid by Client, (for all service fees paid
if network outage, or specific affected service fees paid if
individual server downtime) multiplied by each hour (or portion
thereof rounded to nearest next hour) of the cumulative duration
of such outage/downtime. If Average Round-trip Latency on the
good--games.net network for a calendar month exceeds 85
milliseconds, then upon Client's request, good--games.net will
issue a credit to Client equal to one day's worth (1/30th) of
the monthly service fees paid by Client for such month. If
Average Packet Loss exceeds 1% during a calendar month, then
upon Client’s request, good--games.net will issue a credit to
Client equal to one day's worth (1/30th) of the monthly service
fees paid by Client for such month.
|
 |
|
:: General
::
good--games.net reserves the right to change or modify this
agreement to benefit the Client, and will post changes to
location currently housing this agreement at time of
modification, which will be made available to Client. Except as
set forth in this agreement, good--games.net makes no claims
regarding the availability or performance of the good--games.net
network or servers. Specific terms/points of this agreement may
be adjusted on a case by case basis by the specific Service
Agreement signed/agreed by client. In case of difference
terms/points in and Service Agreement, the Service Agreement
terms/points prevail over this general policy. The Service
Agreement signed/agreed by client, is above and beyond this
agreement, and Service Agreement terms are in affect, including,
but not limited to, limitations of liability.
|
 |
|
:: Terms of
Service ::
good--games.net provides services to clients all around the
world. good--games.net has the responsibility to protect each
client and provide them with the best services available. The
following guidelines were designed to insure these services.
|
 |
|
:: Content ::
All
services provided by good--games.net may be used for lawful
purposes only. Transmission, storage, or presentation of any
information, data or material in violation of any United States
Federal, State or City law is prohibited. This includes, but is
not limited to: copyrighted material, material we judge to be
threatening or obscene, unlicensed software or files, or
material protected by trade secret and other statue. The
subscriber agrees to indemnify and hold harmless good--games.net
from any claims resulting from the use of the service which
damages the subscriber or any other party.
Note:
Pornography and sex-related merchandising are prohibited on any
good--games.net server. This includes sites that may infur
sexual content, or links to adult content elsewhere. This is
also true for sites that promote any illegal activity or content
that may be damaging to good--games.net servers or any other
server on the Internet. Links to such materials are also
prohibited.
Examples of non-acceptable content or links:
Pirated
software
"Illegal MP3's"
Hackers programs or archives
Warez Sites
Child Pornography
good--games.net will be the sole arbiter as to what constitutes
a violation of this provision.
|
 |
|
:: Background
Processes/Programs ::
good--games.net may allow programs to run continually in the
background, these are considered on a one to one basis and a
extra charge may be incurred based on system resources used and
operational maintenance needed.
|
 |
|
:: IRC ::
good--games.net currently does not allow IRC or IRC bots to be
operated on our regular servers.
|
 |
|
:: Idle
Timeouts ::
good--games.net may disconnect any idle connection to the
network.
Average timeouts are:
FTP - 300 seconds
|
 |
|
:: Commercial
Advertising - Email ::
Spamming, or the sending of unsolicited email, from a
good--games.net server or using an email address that is
maintained on a good--games.net machine is STRICTLY prohibited.
For general reference, we consider spam any email that is sent
to more than 10 people at a time that did not ask for it to be
sent to them.
good--games.net will be the sole arbiter as to what constitutes
a violation of this provision. Opt-In email is acceptable, as
long as Opt-Out/Removal request are fully honored. Please make
an effort to limit outgoing mail on your account to no more than
1000 pieces per hour. Large mailings are preferred to be sent
from the hours of 12AM - 8AM EST
|
 |
|
:: Server
Abuse ::
Any
attempts to undermine or cause harm to a good--games.net server
or customer of good--games.net is strictly prohibited.
good--games.net will pursue legal action to the fullest extent
for all abuse of the good--games.net Network.
|
 |
|
::
Suspension/Deactivation ::
If any
terms or conditions are failed to be followed it will result in
grounds for account suspension or deactivation. good--games.net
reserves the right to remove any account without prior notice.
If good--games.net deactivates your account(s) for violating
policy, your will forfeit your rights to a refund...and none
will be given. No refunds for advance payments, on deactivated
accounts. Normal policy is a warning first, and account
deactivation the second offense. Serious offenses may cause
immediate deactivation.
|
|